Author Archives: The Plastic Sturgeon

About The Plastic Sturgeon

This is my site. It gets pretty biographical on the About page.

Changing the pitch of a looped sound at runtime with Actionscript.

I’m so excited to put a link to the game I am working on at work. Its a driving game for a summer sci-fi blockbuster. And that’s about all i can say about it right now. But in the process … Continue reading

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Flare3d: Preloading Assets using URLLoader

I ran into a problem while working with Flare3D on a game. I was making a racing game, and the player drives through five areas. The problem was that each area the user drives through was a very detailed envirnment. … Continue reading

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How to Detect Software Render Mode with Flare3D

I’m working on a very exciting Flash 3D project for an upcoming movie, and the engine I chose to use is Flare3D. In the past I always used Away3D for my projects, but at the time I began this project … Continue reading

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Adobe Introduces “Premium” API’s because they deserve to get paid for your work.

Today adobe announced another big fuck you to flash developers by introducing “premium” apis. Apparently greed is first on the wishlist at adobe. So next year should we expect photoshop premium, in which we are charged by the pixel? Aftereffects … Continue reading

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RIM Playbook Part 2: A Comparison of App Stores for Android

Last week I posted about the how long it was taking RIM to approve my vendor status for their app store. Here is a follow up. I mentioned it was taking more than a little while to get approved as … Continue reading

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