Category Archives: Tutorials

how-to articles

Changing the pitch of a looped sound at runtime with Actionscript.

I’m so excited to put a link to the game I am working on at work. Its a driving game for a summer sci-fi blockbuster. And that’s about all i can say about it right now. But in the process … Continue reading

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Flare3d: Preloading Assets using URLLoader

I ran into a problem while working with Flare3D on a game. I was making a racing game, and the player drives through five areas. The problem was that each area the user drives through was a very detailed envirnment. … Continue reading

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How to Detect Software Render Mode with Flare3D

I’m working on a very exciting Flash 3D project for an upcoming movie, and the engine I chose to use is Flare3D. In the past I always used Away3D for my projects, but at the time I began this project … Continue reading

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RIM Playbook Part 2: A Comparison of App Stores for Android

Last week I posted about the how long it was taking RIM to approve my vendor status for their app store. Here is a follow up. I mentioned it was taking more than a little while to get approved as … Continue reading

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Air 3.2 – Finally ready for primetime,

At last, Air for android and iOS delivers what it should have all along: decent performance. With the introduction of OpenGL graphics for both mobile platforms, flash is suddenly a contender for creatign your games! Check out the slightly cheezy … Continue reading

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