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Box 2D 2.1a Cannon Game – Part 3. The complete game source 19 comment(s)
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Category Archives: Tutorials
Changing the pitch of a looped sound at runtime with Actionscript.
I’m so excited to put a link to the game I am working on at work. Its a driving game for a summer sci-fi blockbuster. And that’s about all i can say about it right now. But in the process … Continue reading
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Flare3d: Preloading Assets using URLLoader
I ran into a problem while working with Flare3D on a game. I was making a racing game, and the player drives through five areas. The problem was that each area the user drives through was a very detailed envirnment. … Continue reading
How to Detect Software Render Mode with Flare3D
I’m working on a very exciting Flash 3D project for an upcoming movie, and the engine I chose to use is Flare3D. In the past I always used Away3D for my projects, but at the time I began this project … Continue reading
RIM Playbook Part 2: A Comparison of App Stores for Android
Last week I posted about the how long it was taking RIM to approve my vendor status for their app store. Here is a follow up. I mentioned it was taking more than a little while to get approved as … Continue reading
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Air 3.2 – Finally ready for primetime,
At last, Air for android and iOS delivers what it should have all along: decent performance. With the introduction of OpenGL graphics for both mobile platforms, flash is suddenly a contender for creatign your games! Check out the slightly cheezy … Continue reading
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