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	<title>Plastic Sturgeon</title>
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	<description>flash games, actionscript and some android too</description>
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		<title>Changing the pitch of a looped sound at runtime with Actionscript.</title>
		<link>http://plasticsturgeon.com/2012/05/changing-the-pitch-of-a-looped-sound-at-runtime-with-actionscript/</link>
		<comments>http://plasticsturgeon.com/2012/05/changing-the-pitch-of-a-looped-sound-at-runtime-with-actionscript/#comments</comments>
		<pubDate>Wed, 16 May 2012 00:28:10 +0000</pubDate>
		<dc:creator>The Plastic Sturgeon</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://plasticsturgeon.com/?p=832</guid>
		<description><![CDATA[I&#8217;m so excited to put a link to the game I am working on at work. Its a driving game for a summer sci-fi blockbuster. And that&#8217;s about all i can say about it right now. But in the process &#8230; <a href="http://plasticsturgeon.com/2012/05/changing-the-pitch-of-a-looped-sound-at-runtime-with-actionscript/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Flare3d: Preloading Assets using URLLoader</title>
		<link>http://plasticsturgeon.com/2012/05/flare3d-preloading-assets-using-urlloader/</link>
		<comments>http://plasticsturgeon.com/2012/05/flare3d-preloading-assets-using-urlloader/#comments</comments>
		<pubDate>Tue, 01 May 2012 13:30:27 +0000</pubDate>
		<dc:creator>The Plastic Sturgeon</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[Flare3D]]></category>
		<category><![CDATA[Stage3d]]></category>

		<guid isPermaLink="false">http://plasticsturgeon.com/?p=821</guid>
		<description><![CDATA[I ran into a problem while working with Flare3D on a game. I was making a racing game, and the player drives through five areas. The problem was that each area the user drives through was a very detailed envirnment. &#8230; <a href="http://plasticsturgeon.com/2012/05/flare3d-preloading-assets-using-urlloader/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>How to Detect Software Render Mode with Flare3D</title>
		<link>http://plasticsturgeon.com/2012/04/how-to-detect-software-render-mode-with-flare3d/</link>
		<comments>http://plasticsturgeon.com/2012/04/how-to-detect-software-render-mode-with-flare3d/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 18:43:22 +0000</pubDate>
		<dc:creator>The Plastic Sturgeon</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[Flare3D]]></category>
		<category><![CDATA[Stage3d]]></category>

		<guid isPermaLink="false">http://plasticsturgeon.com/?p=815</guid>
		<description><![CDATA[I&#8217;m working on a very exciting Flash 3D project for an upcoming movie, and the engine I chose to use is Flare3D. In the past I always used Away3D for my projects, but at the time I began this project &#8230; <a href="http://plasticsturgeon.com/2012/04/how-to-detect-software-render-mode-with-flare3d/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Adobe Introduces &#8220;Premium&#8221; API&#8217;s because they deserve to get paid for your work.</title>
		<link>http://plasticsturgeon.com/2012/03/adobe-introduces-premium-apis-because-they-deserve-to-get-paid-for-your-work/</link>
		<comments>http://plasticsturgeon.com/2012/03/adobe-introduces-premium-apis-because-they-deserve-to-get-paid-for-your-work/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 16:57:58 +0000</pubDate>
		<dc:creator>The Plastic Sturgeon</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://plasticsturgeon.com/?p=801</guid>
		<description><![CDATA[Today adobe announced another big fuck you to flash developers by introducing &#8220;premium&#8221; apis. Apparently greed is first on the wishlist at adobe. So next year should we expect photoshop premium, in which we are charged by the pixel? Aftereffects &#8230; <a href="http://plasticsturgeon.com/2012/03/adobe-introduces-premium-apis-because-they-deserve-to-get-paid-for-your-work/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>RIM Playbook Part 2: A Comparison of App Stores for Android</title>
		<link>http://plasticsturgeon.com/2012/02/rim-playbook-part-2-a-comparison-of-app-stores-for-android/</link>
		<comments>http://plasticsturgeon.com/2012/02/rim-playbook-part-2-a-comparison-of-app-stores-for-android/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 14:53:56 +0000</pubDate>
		<dc:creator>The Plastic Sturgeon</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://plasticsturgeon.com/?p=796</guid>
		<description><![CDATA[Last week I posted about the how long it was taking RIM to approve my vendor status for their app store. Here is a follow up. I mentioned it was taking more than a little while to get approved as &#8230; <a href="http://plasticsturgeon.com/2012/02/rim-playbook-part-2-a-comparison-of-app-stores-for-android/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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