Tag Archives: OOP

Is using design patterns worth the trouble in Flash games?

I’ve had this discussion with a lot of agency actionscripters. Do our quick turnaround projects actually benefit from learning design patterns? Isn’t MVC kinda overkill for a movie website? (yes, IMHO) Will Sanders at AS3dp.com has a great article going … Continue reading

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Cool Effect: Create a Blurred Transparent Pause Screen

Overriding for Fun and Profit! One of the things I like about the designers I work with is when they come up with an idea that turns out to let me try something fun and clever. In this case, its … Continue reading

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Make Super-Cool AS3 Particle Effects for Flash Games With BitmapData

This movie requires Flash Player 10 I’m a sucker for a good particle effect. They seem like magic to me and are one of the most fun parts of making a game. I recently stumbled upon a really efficient method … Continue reading

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AS3 Starfield “Flying Though Space” only 4k

This movie requires Flash Player 10 Ready to make a game in which you fly through space at high speeds, blasting enemy after enemy? Me too. And here is a nifty Starfield Effect using pure AS3 Object Oriented Classes. Want … Continue reading

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My Favorite Menu: Part 3 – SWFAddress for dessert.

Hopefully you saved room for desert. Or like many a good existentialist, you are eating desert first. In any case, we have come to the big finish of the three part XML menu tutorial. Finally, we are adding deeplinking to … Continue reading

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