Tag Archives: Separating Axis Theorum

Actionscript Collision Detection 2: Circle Line Collision Detection

The last post in this series showed how to determine if two circles are colliding, and also how to separate them. In this post we will show how to tell when a circle collides with a line, like a platform … Continue reading

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Actionscript Collision Detection: Circle-Circle Collision Detection

Simple Billiard Physics (Stop using hitTest) In most flash game forums, the #1 question I come across has to do with collision detection. Everyone wants to know “What is teh best way to do collison detection for my game?” The … Continue reading

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