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Box 2D 2.1a Cannon Game – Part 3. The complete game source 19 comment(s)
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Tag Archives: Separating Axis Theorum
Actionscript Collision Detection 2: Circle Line Collision Detection
The last post in this series showed how to determine if two circles are colliding, and also how to separate them. In this post we will show how to tell when a circle collides with a line, like a platform … Continue reading →
Posted in Tutorials
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Tagged actionscript, as3, Billiard Physics, circle-line-collision, collision detection, flash games, Games, SAT, Separating Axis Theorum, Tutorials, vector2D, vectors
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2 Comments
Actionscript Collision Detection: Circle-Circle Collision Detection
Simple Billiard Physics (Stop using hitTest) In most flash game forums, the #1 question I come across has to do with collision detection. Everyone wants to know “What is teh best way to do collison detection for my game?” The … Continue reading →
Posted in Tutorials
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Tagged actionscript, as3, Billiard Physics, collision detection, flash games, Games, SAT, Separating Axis Theorum, Tutorials, vector2D, vectors
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1 Comment